How-to GuidePublished 9 min read

Rubik’s Cube Notation: How to Read R', R2 and Rw and Which Way to Turn

"R U R' U'", "F2 D' L2 Rw": Rubik’s Cube algorithms and scrambles are written in letters and symbols. Reading this notation is the starting point for following tutorial videos and guides, and for practising with the same scrambles used at competitions. This guide covers the letters for the six faces, what the prime (') and the 2 mean, the directions of L, D and B that people often get wrong, the Rw and 3Rw wide moves you meet on 4×4, the M, E and S slice moves and x, y and z rotations, and how to hold the cube and check that you applied a scramble correctly.

The basics are the initials of the six faces: R, L, U, D, F, B

Each letter names the face to turn. Looking at the cube from the front, the right face is R (Right), left is L (Left), top is U (Up), bottom is D (Down), the face towards you is F (Front) and the far face is B (Back). A letter on its own means "turn that face 90° clockwise, as seen when looking directly at that face".

LetterStands forFaceWhat you see from the front
RRightRight faceThe right column on the front moves up
LLeftLeft faceThe left column on the front moves down
UUpTop faceThe top row on the front moves to the left
DDownBottom faceThe bottom row on the front moves to the right
FFrontFront faceThe front face turns clockwise
BBackBack faceSeen from the front, it turns anticlockwise

The key point is that "clockwise" is judged by looking straight at the face being turned. R and L are both clockwise, but seen from the front they move in opposite directions. Turning the right face clockwise as seen from the right lifts the front column; turning the left face clockwise as seen from the left lowers it.

The prime (') means anticlockwise and 2 means 180°

A mark after the letter changes the direction and amount. No mark is 90° clockwise, a prime (') is 90° anticlockwise, and a 2 is 180°.

WrittenSaid asMeaning
RRRight face 90° clockwise
R'R prime (sometimes "R dash" or "R inverse")Right face 90° anticlockwise (the reverse of R)
R2R twoRight face 180° (either direction)
R2'R two primeSame as R2; sometimes written to show the intended finger direction

In English the apostrophe is read as "prime"; in Japan many people say "dash". Because R2 is 180°, turning clockwise or anticlockwise gives the same result. Some algorithm sheets write U2', which is a hint that turning this way is more natural for your fingers; the result is the same as U2.

L, D and B are the directions people get wrong

Most scramble mistakes come from L, D and B. Each is clockwise as seen from that face, but from where you are holding the cube it looks backwards, so if you turn them with the same feel as R, U and F you go the wrong way.

  • L: the left face, clockwise as seen from the left. From the front, the left column on the front moves down (the same direction as R')
  • D: the bottom face, clockwise as seen from below. From the front, the bottom row on the front moves to the right (the same direction as U')
  • B: the back face, clockwise as seen from behind. From the front it looks anticlockwise, and the back of the top layer moves to the left (towards L). Imagine peering round to look at the back of the cube and it becomes clear

The surest way to remember it is in pairs: R and L, U and D, F and B are all clockwise, but look opposite from the front. L moves like R', D moves like U', and B moves like F'.

Rw and 3Rw on the 4×4, and lowercase r

On cubes with more layers, such as 4×4 and 5×5, you turn inner layers together with the outer face. The w after the letter stands for wide: Rw means "turn the two right-hand layers together in the R direction".

NotationLayers turnedMainly used on
ROnly the outer right layerAll cubes
RwThe two right-hand layers together4×4 and 5×5 scrambles, 3×3 algorithms
rOften used with the same meaning as Rw (on 3×3, the right two layers)3×3 algorithm sheets
3RwThe three right-hand layers together6×6 and 7×7 scrambles
2ROnly the second layer from the right (an inner slice)Algorithm sheets for 4×4 and up

WCA 4×4 scrambles use three wide moves, Uw, Rw and Fw, in addition to the six outer faces, for about 40 moves in total. Wide moves are always written from the U, R and F side, so you never need to look for an Lw. The Rubik’s Cube Timer's 4×4 scrambles are likewise 40 moves including Uw, Rw and Fw.

M, E and S (slices) and x, y and z (rotations)

Algorithm sheets also use symbols you won't see in scrambles. M, E and S turn the middle layers of a 3×3, and x, y and z rotate the whole cube.

NotationMovementDirection follows
MTurns the vertical middle layer between L and RL (the middle column on the front moves down)
ETurns the horizontal middle layer between U and DD (the middle row on the front moves to the right)
STurns the middle layer between F and BF
xRotates the whole cubeR (the front face moves up)
yRotates the whole cubeU (the front face moves to the left)
zRotates the whole cubeF

To avoid confusion, remember that M, E and S turn the same way as the outer face they are named after: M follows L, E follows D and S follows F. M stands for Middle, E for Equator and S for Standing. x, y and z don't turn any face; they only change how you hold the cube, so they don't affect how solved it is. x2 turns the cube upside down, y' rotates the whole cube 90° to the right, and so on.

Apply scrambles with white on top and green in front

Scramble notation assumes you hold the cube in a fixed orientation. With a cube in the WCA colour scheme, the standard is white centre on top and green centre facing you. Right is then red, left orange, bottom yellow and back blue. Hold it any other way and following the notation exactly still produces a different scramble.

  1. 1

    Hold a solved cube white top, green front

    Use the centre pieces to orient it. Hold it lightly with both hands so you don't change your grip partway through.

  2. 2

    Say each move aloud as you turn

    Until you are used to it, reading "R, U prime, F two" aloud as you turn helps you avoid skipping or repeating moves.

  3. 3

    Compare with the net diagram when you finish

    The Rubik’s Cube Timer shows a net diagram of all six faces after the scramble is applied. Check that the top and front faces in particular match.

  4. 4

    If it's different, solve and scramble again

    Restarting from a solved cube is quicker and more reliable than hunting for the move you got wrong.

At competitions, staff called scramblers scramble the cube in this orientation, and competitors look at it during the 15-second inspection. You can't turn the cube during inspection, so see the 15-second inspection rule, +2 and DNF for what to look at and how.

Practice scrambles vs competition scrambles

WCA competition scrambles are made by a program called TNoodle, which picks one state at random from all possible cube states (random state) and calculates a sequence that produces it. For 3×3 these are usually around 20 moves. Many practice timers instead string together random moves of a fixed length (25 for 3×3), which is called random move scrambling.

Twenty-five random moves scramble the cube thoroughly, so this almost never matters in practice. Strictly speaking, though, not every state is equally likely, so conditions aren't exactly the same as at a competition. The point of practice is to get faster at solving a scrambled cube, so don't worry about the difference in move count; just put in the solves.

Once you can read notation, the next step is timing. How to time with the space bar or a phone tap, and how to read ao5 and ao12, are covered in How to use a cube timer and practice to improve your times.

FAQ

How do you say R'?
In English it is "R prime" (in Japan, "R dash" is common). It means turning the right face 90° anticlockwise, as seen from the right.
Is R2 clockwise or anticlockwise?
It is a 180° turn, so either direction gives the same result. When an algorithm sheet writes R2', it is only showing which way is easier for your fingers; the cube ends up the same as with R2.
What's the difference between Rw and r?
Both are often used to mean turning the two right-hand layers together. WCA scrambles write Rw, while 3×3 algorithm sheets sometimes use lowercase r. On 6×6 and up, a number shows how many layers, as in 3Rw.
Which way should I hold the cube to apply a scramble?
White centre on top and green centre facing you. In the WCA colour scheme, right is then red, left orange, bottom yellow and back blue. Don't change your grip until the scramble is finished.
How can I check whether I applied a scramble correctly?
Compare the cube with a net diagram of the scrambled state. The Rubik’s Cube Timer shows the colours of all six faces after the scramble, applied with white on top and green in front, so you can check the top and front faces.

Tools in this article

Related articles

How It Works9 min read

What Are ao5 and ao12? How to Calculate Them, the Difference, and What mo3 and ao100 Mean

Rubik’s Cube results are often written as "ao5 11.95" or "ao12 13.02". An ao5 is an average of five solves, but you don't just add them up and divide by five: you first drop the single fastest and single slowest solve. If you don't know this rule, your own averages won't match your timer, and you won't know what to do when a DNF turns up. This guide explains how to calculate ao5 and ao12 with worked examples, how they differ from mo3, ao50 and ao100, how DNF and +2 are handled, how times are rounded to hundredths, and how all this relates to official WCA results.

Read article →
How It Works9 min read

What Is Inspection? The 15-Second Rule and When You Get +2 or DNF

At Rubik’s Cube competitions you get 15 seconds to study the cube before you start solving: this is called inspection. Go even a moment past 15 seconds and you get +2; go past 17 seconds and the solve is a DNF (no result). However fast your solve, how you use inspection can wipe out the result. This guide covers how inspection works at WCA competitions, what the 8-second and 12-second calls mean, the common situations that lead to +2 and DNF, what to look at in those 15 seconds, and how to get used to competition conditions when practising at home.

Read article →
How-to Guide15 min read

Breathing Techniques: How to Do 4-7-8, Box Breathing and Resonance Breathing (and Which to Choose)

A night when you can't fall asleep, the minutes before an exam or interview, a wave of irritation that won't settle. People tell you to “take a deep breath,” but how many seconds should you breathe in and out, and which technique should you use? This guide explains five common breathing techniques — 4-7-8 breathing, box breathing, resonance breathing, the physiological sigh and belly breathing — with exact timings, and compares them by breaths per minute and by the exhale-to-inhale ratio. It also covers why breathing calms you down, which technique to pick for sleep, nerves or anger, how to fix the problem when it feels uncomfortable, how to measure your resting breathing rate, and when not to do breathing exercises.

Read article →