How It WorksPublished 9 min read

Matching Reverb Pre-Delay and LFOs to BPM: Calculating ms and Hz

It isn’t only delay: matching reverb pre-delay and tail length, and the speed of tremolo, auto-pan and filter sweeps (LFOs), to the song’s tempo makes a mix sit together more cleanly. But reverb is usually set in milliseconds and LFOs in Hz, so it’s not obvious how to convert from BPM. This article covers how to think about tempo-matched reverb pre-delay and decay with guide values by BPM, the formula and a chart for converting note lengths to Hz, and tips for applying the same idea to compressor release and sidechaining.

What changes when reverb and LFOs follow the tempo

When a reverb tail spills into the next beat, the attack of the kick and snare blurs and the whole mix sounds muddy. Set the length so the tail dies away just before the next phrase, and the rhythm stays clear while the sense of space remains. Effects that cyclically move the volume or stereo position, like tremolo and auto-pan, also feel good as part of the rhythm when the speed of the movement lines up with the beat.

That said, tempo-matched values are only a starting point. Using the calculated value as a reference and adjusting by ear around it matters more than hitting the millisecond exactly. Knowing the reference gets you to the sound you want faster than turning knobs at random.

Pre-delay is “the gap between the dry sound and the reverb”

Pre-delay is the time between the dry sound and the start of the reverb. A longer pre-delay keeps the attack of the dry sound from being buried in the reverb, so vocal consonants and the crack of the snare come forward. A shorter one blends the dry sound and reverb straight away, making the instrument sound pushed further back.

  • Short pre-delay (0–10 ms): sounds distant, like it’s playing close to a wall
  • Medium pre-delay (10–40 ms): a natural room or hall sound
  • Long pre-delay (40–100 ms or more): the dry sound stays clearly up front and the reverb blooms afterward. A standard for vocals

To match the tempo, set the pre-delay to a short note value such as a 64th or 128th note. At BPM 120 a 64th note is 31.25 ms and a 128th about 15.6 ms. Aligning it with a regular note length makes the onset of the reverb ride on the finest subdivisions of the rhythm.

Guide values for reverb pre-delay and decay by BPM

A common approach to tempo-matched reverb is to make “pre-delay + decay (the time for the tail to die away) = exactly one note length”. For each type of space, the pre-delay and total length are set like this:

Type of spacePre-delayTotal length (pre-delay + decay)
Hall64th note2 bars
Large room128th note1 bar (whole note)
Small room256th noteHalf note
Tight space (ambience)512th noteQuarter note

Calculated this way, the pre-delay and decay for common BPMs come out as follows (pre-delay rounded to one decimal place, decay to a whole number).

BPMHallLarge roomSmall roomTight space
7053.6 ms / 6804 ms26.8 ms / 3402 ms13.4 ms / 1701 ms6.7 ms / 850 ms
8046.9 ms / 5953 ms23.4 ms / 2977 ms11.7 ms / 1488 ms5.9 ms / 744 ms
9041.7 ms / 5292 ms20.8 ms / 2646 ms10.4 ms / 1323 ms5.2 ms / 661 ms
10037.5 ms / 4763 ms18.8 ms / 2381 ms9.4 ms / 1191 ms4.7 ms / 595 ms
11034.1 ms / 4330 ms17 ms / 2165 ms8.5 ms / 1082 ms4.3 ms / 541 ms
12031.3 ms / 3969 ms15.6 ms / 1984 ms7.8 ms / 992 ms3.9 ms / 496 ms
12829.3 ms / 3721 ms14.6 ms / 1860 ms7.3 ms / 930 ms3.7 ms / 465 ms
14026.8 ms / 3402 ms13.4 ms / 1701 ms6.7 ms / 850 ms3.3 ms / 425 ms
15025 ms / 3175 ms12.5 ms / 1588 ms6.3 ms / 794 ms3.1 ms / 397 ms
17022.1 ms / 2801 ms11 ms / 1401 ms5.5 ms / 700 ms2.8 ms / 350 ms

The decay here is a rough guide to how long until the tail is essentially inaudible. Plug-ins define decay differently (for example, the time for the sound to drop by 60 dB), so the same number can sound a little different. After entering it, play the song and check that the kick and snare on the next beat aren’t muddied; if they are, shorten the decay. Enter a BPM into the BPM Tap Tempo & Delay Time Calculator and it shows pre-delay, decay and total for all four types of space at once.

The formula for matching LFO speed (Hz) to BPM

Tremolo, auto-pan, the movement of chorus and flanger, filter wah, and synth vibrato are all driven cyclically by an LFO (low-frequency oscillator). LFO speed is usually set in Hz (hertz), meaning “cycles per second”, so you need to convert note lengths to Hz.

The formula is “Hz = 1000 ÷ note length (ms)”. Since note length is “60000 ÷ BPM × multiplier”, this simplifies to “Hz = BPM ÷ 60 ÷ multiplier”. At BPM 120, a quarter note (500 ms) is 1000 ÷ 500 = 2 Hz, an eighth note (250 ms) 4 Hz, and a sixteenth note (125 ms) 8 Hz.

BPM1 barHalfQuarterDotted eighthEighthEighth tripletSixteenth
900.375 Hz0.75 Hz1.5 Hz2 Hz3 Hz4.5 Hz6 Hz
1000.417 Hz0.833 Hz1.667 Hz2.222 Hz3.333 Hz5 Hz6.667 Hz
1200.5 Hz1 Hz2 Hz2.667 Hz4 Hz6 Hz8 Hz
1280.533 Hz1.067 Hz2.133 Hz2.844 Hz4.267 Hz6.4 Hz8.533 Hz
1400.583 Hz1.167 Hz2.333 Hz3.111 Hz4.667 Hz7 Hz9.333 Hz
1500.625 Hz1.25 Hz2.5 Hz3.333 Hz5 Hz7.5 Hz10 Hz
1740.725 Hz1.45 Hz2.9 Hz3.867 Hz5.8 Hz8.7 Hz11.6 Hz

Guide values by effect when matching the tempo

EffectCommon note valuesAt BPM 120Notes
Tremolo (volume movement)Eighth, sixteenth, eighth triplet4 Hz, 8 Hz, 6 HzEighth triplets give a bouncy rhythm that suits blues and surf rock
Auto-pan (left–right movement)Half note, 1 bar1 Hz, 0.5 HzToo fast can feel dizzying, so slower is the safe choice
Filter wahQuarter, eighth2 Hz, 4 HzCommon on bass and synths in dance music
Chorus, flanger1–2 bars0.5 Hz, 0.25 HzUsed for slow movement, so it rarely sounds wrong even if not exact
Gate, chopSixteenth, 32nd8 Hz, 16 HzFor choppy effects like a trance gate

If a DAW plug-in has a “Sync” or “Tempo Sync” button, turn it on and pick a note value, and it follows the tempo. On gear that can’t sync, such as external pedals or analog synths, set it to the calculated Hz. If the tempo is even slightly off, the position of the movement drifts as the song goes on, so measuring the song’s BPM accurately comes first.

Applying it to compressor release and sidechaining

Note-length calculations also help when setting a compressor’s release time. Release is the time it takes for the gain to recover after being reduced. If it’s too long, the level hasn’t fully recovered when the next kick arrives, and everything sounds permanently squashed. If it’s too short, the recovery stands out as “pumping”.

  • Drum bus compression: a good starting point is a release of an eighth or sixteenth note, so it fully recovers before the next hit (250 ms or 125 ms at BPM 120)
  • Sidechaining bass or synths to the kick: with four-on-the-floor, a release slightly shorter than a quarter note makes the level swell between kicks, giving that classic dance-music pulse
  • Vocal compression: usually thought of in terms of word length, so there’s no need to fuss over the tempo

How a compressor behaves also depends on input level, attack and ratio, so the calculated value is just a starting point. Adjusting while watching that the gain-reduction meter returns close to 0 just before the next kick makes it easier to get the result you’re after. How to match delay times is covered in how to calculate delay time.

FAQ

How many ms of reverb pre-delay should I use?
Around 10–40 ms for a natural sound, or 40–100 ms if you want vocal words to stay clear. To match the tempo, one approach is a 64th note for a hall (31.25 ms at BPM 120) and a 128th note for a room (about 15.6 ms).
How do I calculate LFO Hz from BPM?
“Hz = 1000 ÷ note length (ms)”. At BPM 120 a quarter note is 500 ms, so 2 Hz; an eighth note is 4 Hz and a sixteenth 8 Hz. For one cycle per bar, it’s BPM ÷ 240 Hz.
What happens if I match reverb decay to the tempo?
The tail dies away just before the next beat or phrase, so the attack of the kick and snare stays clean and the space opens up while the rhythm stays clear. It’s common to make pre-delay plus decay add up to a note length such as 2 bars or 1 bar.
How do I match tremolo speed to a song?
Measure the song’s BPM, convert an eighth or sixteenth note to Hz, and set that as the rate. At BPM 120 that’s 4 Hz for eighths, 8 Hz for sixteenths and 6 Hz for eighth triplets. On gear with sync, just pick the note value.
Should compressor release be matched to the tempo?
For drums and sidechaining, aiming for a length slightly shorter than an eighth or quarter note, so the level fully recovers before the next hit, keeps things stable. But input level and attack also affect how it behaves, so make the final adjustment with the meter and your ears.

Tools in this article

Related articles

How-to Guide10 min read

How to Find the BPM of a Song: Tap Tempo Tips and Telling Double-Time from Half-Time

Transcribing by ear, practicing a dance, mixing as a DJ, cutting a video to the beat, setting a delay: all of these start with knowing the song’s tempo (BPM). But when you tap along a few times, the number changes every time, or the result comes out as double or half the real value. This guide covers what BPM means, how to keep tap-tempo error small, how to count with a clock, how to check with a DAW or app, how to tell double-time from half-time, and typical BPM ranges by genre and by tempo marking.

Read article →
How-to Guide9 min read

How to Calculate Delay Time: Dotted-Eighth ms and a BPM Chart

When a delay is matched to the song’s tempo, the repeats land neatly on the beat and the sound spreads out without getting muddy. Dotted-eighth delay on guitar, eighth- or quarter-note delay on vocals, triplet delay on synths: delay gets used all the time, yet working out how many milliseconds to set from the BPM is something people puzzle over every time. This article covers the delay time formula, how to get dotted and triplet values, a chart for BPM 60–200, how to use dotted-eighth delay, and tips for setting gear that has no tempo sync.

Read article →
How-to Guide9 min read

Calculating Bar Length in Seconds and Song Length from BPM, Plus Frame Counts for Video Editing

“How many bars do I need for a 3-minute song at BPM 128?” “How many bars of a BPM 120 track fit in this 90-second ad?” “I want my video cuts on the beat, but how many frames is one beat?” Thinking about song length or video duration in terms of BPM means calculating bar lengths and frame counts. This article covers the formula for the length of one bar with a chart by BPM, getting song length from a number of bars, working back from a duration to a number of bars, converting beats to frame counts for video editing, and finding the BPM from the length of a loop.

Read article →